Augmented Reality

Authors

  • Dr.Shubhangi DC Professor, Department of Computer Science and Engineering, VTU Centre for PG Studies, Kalaburagi
  • Dr. M.A Waheed Professor, Department of Computer Science and Engineering, VTU Centre for PG Studies, Kalaburagi
  • Amatul Ayesha Student, Department of Computer Science and Engineering, VTU Centre for PG Studies, Kalaburagi, Karnataka
  • Dr.Basavaraj Gadgay Regional Director, VTU Regional Office, Kalaburagi, Karnataka

DOI:

https://doi.org/10.5281/zenodo.7883842

Keywords:

Augmented Reality, Virtual Reality, Mixed Reality, Real world, Virtual world

Abstract

The term "augmented reality" refers to the merging of the physical environment with digital elements. Computer-generated visuals are superimposed upon the actual environment to accomplish this. There are four main categories of augmented reality: marker-based, marker-less, projection-based, and superimposition-based. It may be used for a wide variety of practical purposes. The medical, educational, industrial, robotic, and even the entertainment industries have all found uses for augmented reality. Mixed reality encompasses the realm of augmented reality. One way to look at it is as a mirror image of virtual reality. The origins of augmented reality are discussed in this study.

Published

20-04-2023

How to Cite

Dr.Shubhangi DC, Dr. M.A Waheed, Amatul Ayesha, & Dr.Basavaraj Gadgay. (2023). Augmented Reality. Journal of Scientific Research and Technology, 1(1), 28–35. https://doi.org/10.5281/zenodo.7883842

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